Full & Semi Auto, Shotgun, Grenade launcher) Various weapon types with different firing modes (e.g.Procedural level generation (instatiating pre-made blocks from pool).Linksĭownload links and source code will be provided once the work as been graded :) The following video is a technical overview of the project's features. The report then describes the implementation process of the research followed by a critical evaluation.įor testing this project, a real cornell box was built which allowed for a picture to be taken from inside the cornell box which is then recreated within the renderer in order to compare the results and determine where the renderer performs well and where the renderer requires The report then analysed different options for the direction of this project followed by the decided design of the project, how it will be planned and how the project will be managed. A 15,000 word report was written alongside the development of the artefact which researched the history of rendering techniques, as well as features of ray marching. ImGui was used for the GUI library and DirectXTK was used for the initial codebase (window handling, etc), as well as for the helper libraries included such as SimpleMath. ![]() This project was developed using DirectX11 and C++.
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